# Orca

> An open-source AI coding agent that lives inside the Godot editor

- Page: https://www.whatwemade.app/p/orca
- What it is: AI agent (also Plugin and Developer tool), for engineering, also productivity
- Made by: [Minghang Chamling](https://www.whatwemade.app/u/raiden-hg)
- Run it yourself: get the code and run your own copy
- Website: https://aiorca.dev
- Code: https://github.com/cold-atom/Orca (MIT, 30 stars)
- Languages: English, Spanish, Japanese, Korean, Chinese
- Status: in progress, 80% built
- Wants contributors
- Tags: godot, gdscript, coding-agent, local-llm, ollama
- Upvotes: 1, comments: 0

## About

Orca is an MIT-licensed AI agent built into the Godot editor as an EditorPlugin. It inspects saved and open scenes, scripts, resources, project settings and editor state, and proposes Godot-aware changes that you review before they are written.

It is for Godot developers who want an AI assistant that works with scenes, scripts and project settings instead of treating the project as plain text. Plan mode is read-only. Work mode defaults to reviewed Apply/Reject edits, with an optional Auto apply for project scripts and recovery checkpoints.

You can connect an Orca Cloud account, bring your own provider API key, or use a local model through Ollama, LM Studio or another OpenAI-compatible server.

## How it was made

- Claude Code, 25% of the work

Shared on WhatWeMade: https://www.whatwemade.app/p/orca
